Tragically, many great monsters from Dungeons and Dragons are missing. Have you seen this monster recently? If so, please contact the Monster Manual 1st Edition Alumni Crisis Center at 1-888-NOT-MYXP and ask for Yeenoghu.
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Interested in what games the Norse were playing? How about wrestling, board games, ball and drinking games? Not surprised? Click on the link for more detail!
The Fluesom Dungeon was the first underground adventure I designed for my Midgard campaign. I had a dream the night before about a group of nasty people running around in a flooded tunnel system trying to kill me. It was so real that when I woke I immediately started work on making the nightmare into an adventure. The adventure is meant for 2-3rd level characters using the 3rd Edition of 3.5 edition rules for Dungeons and Dragons. It is meant for a Norse campaign but could be used as a stand alone adventure. I recommend looking at some of the other files I provided for the Midgard campaign to use this adventure fully. The download is below and is free to use. As with everything I write or design, this adventure remains my intellectual property. Do not attempt to take credit for it or Thor's hammer will fall upon thee!
In my Dungeons and Dragons campaign Trolls and the Norse have been fighting a war for over a hundred years. Trolls are not like those in standard D&D campaigns, they are much more intelligent, capable of crafting powerful weapons and are extremely strong. Their society is spiritual and matriarchal in nature. See the document below for information. Pictured in Doskev the Troll a female who ended up aiding the characters from Norgard.
Weregild...literally man-gold. In my Norse campaign every person had a weregild value. Weregild was necessary to keep the blood feuds from getting out of hand and destroying local society. See the Thorsen Money file for monetary value discussed in the document provide below. This information is for a Dungeons and Dragons campaign.
In my Midgard Campaign knowledge of Norse law was helpful. There were at least a few times when various characters were in danger of becoming outlaws. Here is a file for D&D 3.0-3.5 on how to defend in a lawsuit at the lawrock during the Althing.
In my Midgard campaign how a character interacted within the Norse culture was very important. I created the Fate and Glory chart to reward good adherence to Norse ideals...and punish the bad. I think you will like it. The file below is compatible with 3.0 and 3.5 versions of D&D.
Attached is a file for the ships of Midgard. In my campaign ships were essential for getting anywhere fast. I was never very happy with most ship rule booklets. Most were too complicated for a campaign that was more concerned about story than long, accurate depictions of specific naval combat. This table file contains a simple rules system compatible with 3.0 and 3.5 D&D.
Luck is a very important part of Norse culture. In my Midgard campaign most players learned early on the value of luck. Some, like Aesa the Lucky seemed to have an incredible amount of natural luck. The Luck Feat became almost as essential as Improved Initiative in my campaign. I have included the file for Luck.
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